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Animation Test
Published 5 months ago
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I made this a while ago to test the new animation features. It primarily uses boolean nodes which change the part locations based on the current frame. I've never used animation nodes before, only keyframe animation, so I don't know much about them at the moment and there's probably a much easier way to do this.

Have a great day everyone
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XForce198
5 months ago
I can't find a way to show this in the player, but you can still open it in the animation development version of the workshop.
XForce198
5 months ago
I used the animation development workshop. Here's a [url=mecabricks.com/en/workshop/animdev/xov76BOrj0D]link to the model in the development version[/url] if you want to see what nodes I used.
XForce198
5 months ago
Sorry that link didn't work. mecabricks.com/en/workshop/animdev/xov76BOrj0D
MrBrick
5 months ago
You're welcome
AwesomeBrix78
4 months ago
Nice! how long did it take you to make that?
XForce198
4 months ago
Thanks. I don't really know XD, I did it a little bit at a time and sometimes I was working on a few other things at the same time. From start to finish it was about three days I think, but most of that time wasn't spent working on it.
XForce198
4 months ago
I've completely remade the animation using the new material, visibility and instancing functions. Now no matter how far you zoom out you won't see any unused pieces
.
XForce198
4 months ago
Or any used pieces it seems...
Everything plays fine in the workshop so I have no idea what's happening here. It's probably something obvious
.
25 models | 5.4k views
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