2163 Posts
The Blender template I created does not handle transparent parts with decoration. Even if they are not that common, it is good to know how to set up the materials manually for them.

1. Alter the decoration file in an image editor. Only keep solid areas.
Image

2. Replace the material of the part by the following:
Image

Add a Transparent custom shader and set:
- Color hex value as per the value found in the colours.py script
- Scale value to match the Solid shader

Add a Mix Shader node
- Link the transparent shader to the first Shader input and the solid shader to the second Shader input.
- Link Alpha output of Image Texture to the Fac input
28 Jun 2015, 00:18
Edited 28 Jun 2015, 00:20
61 Posts
I was wondering why the visor of the helmet in my last render was opaque, but after reading this tutorial, I guess I know why.

Before :
Image

And here's the "fixed" helmet :
Image

smiling face with open mouth and smiling eyes
24 Feb 2016, 18:57
Edited 24 Feb 2016, 18:57
2163 Posts
Yep, I saw that on the image you posted on flickr. I wasn't too sure if it was on purpose or not face with stuck-out tongue
24 Feb 2016, 19:42
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